About This Game ***** Push For Emor as been made for both Monitor and Virtual Reality *****Push For Emor is an open world(s) SciFi FPS RPG with light RTS building elements thrown in for good measure.Fight your way across 11 planets, engage in space combat, disable enemy craft and board enemy wrecks and explore abandoned space stations. Defeat evil planet governors as you push towards planet Emor.5 Solar Systems.11 planets of varying tech levels (low, steampunk & cyberpunk). Mission driven game-play (on planet and in space).Planet & Space combat.Disable enemy ships in space and board them.Explore & fight through abandoned space stations.Move between solar systems and planets via space warp gates.Create mining facilities on resource gathering planets and defend them.Fly/Drive a great selection of vehicles (if you can see it in game, you can get in it).Works on both a Monitor and Virtual Reality Headsets.Works with Oculus DK2.Will support Oculus CV1 and Steam Vive (awaiting hardware).I'm happy to report that all hard parts and heavy lifting in regards to the game development of Push For Emor have been completed. Dialogue system, mission system, inventory system, resource gathering system, Ai, solar system environments and planet environments are all in! Virtual Reality support is in, along with a full compliment of VR friendly menus. What is left to do is the really fun stuff (to be honest, its all been fun), such as creating new npc characters, weapon models and fun missions for the player to interact with. The finish line is in sight and I am working hard to reach it, sooner rather than later.When the Emorian Empire starts to expand it's territories into Justicar federal space, Colonel Ferris Glutes sends you in under cover to join a resistance group allied with Justicar. Your mission, that you have no choice but to accept (because it's your job and it would be a very short game if you didn't) is to clear the way for Justicar forces.One solar system at a timeThere are eleven planets of varying tech levels in the Emorian Empire, spread across five solar systems. You must find your resistance contact, win over the local populace and rout any Emorian troops.Space is full of nasty peopleTraveling between solar systems and planets is done via Space Warp Jump Gates. Getting access to a jump gate can sometimes be tricky. You are not the only pilot out there. Space is full of people who are having a bad day. They want to make your day bad too, by killing you and taking your stuff. Luckily you have the skills and the smarts to fight back. Not every enemy/pirate ship you take out will be completely destroyed. Board a disabled enemy craft and explore the drifting hulk for items and upgrades, but visit your arms locker before you go... Your home space stationWell technically it's not yours - it belongs to the Justicar Federal Army. But it's where you can upgrade your weapons and your space craft, assemble away teams, kick back and watch a movie or listen to some of your favorite music. (Cue Queens' Greatest Hits tape).Resource / Terraform planetsAn Army need resources. Luckily for you and the Colonel, each solar system has a barren planet that is just perfect for mining raw materials. Build mining facilities, power plants and space ports to help keep the Justicar war machine moving. But be warned! You will be attacked by both the planets hostile indigenous population and from Emorian forces, so best build a barracks and some guard towers. Move-able turrets are always a good idea.Explorable planets / Governors baneEach of the three main solar systems has a planet that not only needs to be liberated, but also holds an important weapon which you will need to defeat the solar systems Governor. Woo the population, kill their oppressors, gain access to the artifact / weapon. Simple... Right?The Governing PlanetEach solar system has a governing planet that is controlled by a member of Emorian senate. These Emorian Governors must be stripped of their planetary forces, their dignity and finally their life. Removing (killing violently usually) a Governor will liberate the solar system and bring it under the protective wing of the Justicar (who are clearly much nicer people). 7aa9394dea Title: Push For EmorGenre: Action, Indie, RPG, Early AccessDeveloper:Lupus Solus StudioPublisher:Lupus Solus StudioRelease Date: 24 Oct, 2016 Push For Emor Crack Exe push for emor funhaus. push for emor I've only got a few hours into the game so far, and I know there's still a lot more content to uncover. After 2 hours in, I'm only on my first planet. I think there are 3 already in the games current build? The medieval setting world was the the planet I chose to explore first. The landscape is decent and there are variations to flora\/fauna. The animal enemies in this realm have such terrible growling sound effects that I couldn't help but to laugh. I kind of hope the developers don't ever change them, because they fit the campy 90s sci fi graphics. I played this game standing. In the medieval setting world, there were definitely places where I could duck for cover from enemies with guns, and peek over to spray enemies with my assault rifle. So yeah, it does roomscale combat decently well. I didn't get motion sickness at all so far, and I have the game set to "strongest vr legs" setting. I've tried 4 different forms of in-game mounts. One of the 4 I tried so far was a mecha that could shoot at whatever I was looking at by simply looking at my target and pressing the trigger. I thought that was neat. I remember a few times saying to myself Wow, that's so freaking cool" when getting into some of the flying vehicles, or a horse. The game provides you many different types of objectives within its first two hours of its campaign. The npc dialogue and the game writer's style is fun and silly at times. I definitely recommend this game if you're looking for a sci fi campaign with varied objectives and room-scale.. Refunded this as it's too glitchy. while the controls can be a little glitchy ( climbing onto vehicles) i have to say this type of game play is why i bought my HTC VIVE i really enjoyed thiame and cant wait for it to get finished.. Only played 30 minutes so far, but it is already a very promising game. Finally, not another wave shooter. A full exploratoin game with guns, vehicles, and MECHs. I'll update as I play more but it is already more fun than the majority of the VR games I game.. I had no high expectations for this game, stumbled accross it and thought worth a look. Consideration given for creating a VR experience and also by a single developer. But honestly in it's current state, you need a strong stomach and quite a lot of patience to enjoy this.The controls don't feel awfully polished and given i couldn't even pick up the first gun, first mission all i can say is at this point if you wish to buy, you may find some enjoyment, but more so just help the dev honestly. They've gone the ambitious route, which is a lot more promising than a 30 min VR demo.. A fun sci-fi rpg. At the moment there are 4 planets to visit with the rest hopefully to come. It's a tad light on content at this time. I was able to blitz through it in around 2 hrs. There are vehicles to drive, a bit of resource defense, a flying dragon you can ride, and even a chicken gun.. _______Edit Review_____________________________________I'm updating the review at the devs request. It's honestly nice to see developers interacting with the community to fix problems. A triumph of the Steam platform and Indie development!.That said, I'm sorry to say this game is still rough for a VR experience.The manual locomotion still sucks. Teleport is still okay. The dev should look at what Onward or Pavlov have done and copy that for manual locomotion. That style has become the standard for manual locomotion.There are skins for the motion controllers but using the controllers feels less like using your hands and more like waving wands around. It's immersion breaking and a real miss for a single player vr experience.The gun felt stale to use. Point., click, pew. No manual reloading or cocking.Doors and other objects aren't scaled properly.Again, I didn't make it past the vehicle. It works this time but the controls were not great and it was at that point that I'd seen enough. Lack of the above still make me feel like I'm playing a ported flat screen experience. For me, that's a deal breaker. There's probably plenty of things to like buried underneath the rough UI of this game but the UI is offputting enough that I don't personally care enough to find out. _______Original Review____________________________You can tell the developer has made a number of considerations for VR. There's full manual reload \/ gun aiming. A lot of the menus work well if a little awkward. Also, the number of movement tweaking options is great. The teleport locamotion was fine, but the trackpad movement has a weird delay that makes it jarring. A number of otherdesign choices keep making me feel like Im playing a ported 2d game (lack of hands \/ arms, resetting the camera, and voiceless characters).I made it about as far as the first vehicle which just kind of glitched in and out and wouldn't move. It sucks, because I love the idea. Sprawling VR sci-fi RPG is the kind of thing I desperately want to see.I want to give a game like this a recommendation based on that potential, but I almost feel like releasing a game this early hurts both the developers and the consumers.Until developers can metaphoricaly look me in the eyes and say, "What I'm selling you is worth X dollars" I want to ask developers to keep their games off steam. What I'm buying has to be at least close to what your final asking price is going to be or someone might end up getting screwed.So that's my metric these days. This game doesn't feel like it's worth what they're asking as it is now. There's tons of potential here, but I'm getting tired of buying that stuff.
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